sendToRadio

fun sendToRadio(p: <Error class: unknown class>)

Send a command/packet to our radio. But cope with the possibility that we might start up before we are fully bound to the RadioInterfaceService


fun sendToRadio(packet: <Error class: unknown class>, getConnectionState: () -> ConnectionState)

Send a mesh packet to the radio, if the radio is not currently connected this function will throw NotConnectedException