sendToRadio

fun sendToRadio(p: MeshProtos.ToRadio.Builder)(source)

Send a command/packet to our radio. But cope with the possibility that we might start up before we are fully bound to the RadioInterfaceService


fun sendToRadio(packet: MeshProtos.MeshPacket)(source)

Send a mesh packet to the radio, if the radio is not currently connected this function will throw NotConnectedException